![]() If we didn't have the CD storage medium, we wouldn't have ever experienced the FMV that games like Final Fantasy VII, Rage Racer, NiGHTS, Soul Edge, and all the rest have charmed and amazed us with. However, in a day and age where flashy, rendered intros have become almost standard or expected, I sometimes forget that these things are actually a bonus. While it's not the worst FMV you've ever seen (games like Hudson's Bloody Roar and Takara's Toshinden 2 hold that title), it's not all that great, either. I found the ones in Dracula X to be average at best (no textures on parts of the castle, etc.). ![]() However, and this has no bearing on the game itself, if there is one thing that has bugged me about Konami's titles as of late is the poor quality of their CG FMVs. However, after seeing what Konami was capable of pulling off with Dracula X, I waited for this title with optimism, and what I then experienced did not disappoint. Namco's Xevious 3D/G+ failed at improving upon the original in any significant way, so naturally, I was skeptical when I heard that a new Gradius was headed for the PlayStation. What I'm referring to here are true 32-bit upgrades/sequels with refined and new gameplay elements which still retain the feel of the originals. Their Parodius (Deluxe Pack, SexyParo, OshaParo) and Twinbee Deluxe Pack titles, which have simply been conversions of older arcade and home games with a little more gloss, don't count in this case, although I still regard them as being among the most entertaining shooters out there. I'm a shooter fanatic, so the games of that era from Konami are very special to me, and most people who owned a Super Famicom/SNES or PC Engine/TG-16 at the time undoubtedly remember some of their best efforts. It's one of my favorite shooters.Īside from Konami's extraordinary platforming effort, Dracula X: Nocturne in the Moonlight (also known as 'Castlevania: Symphony of the Night' in the US), Konami has been somewhat dormant in their efforts to bring back some of their most popular games from the '80s and early '90s. ![]() In any case, it's amusing reading this now, and I left it pretty much unedited, but hopefully you guys like it. It's also filled with hyperbole that makes me cringe. Due to its age, a lot of the references are a bit dated and just plain inaccurate. Originally published on Anime PlayStation, since that site is now gone, I thought it would be alright to repost here. The game uses 2D graphics with some polygonal elements and features 2-player co-op gameplay as well as the option to select from four starfighters to take into battle.Note: This is a review I wrote way back in 1997 when this game was new. and Limit, which renders you invincible for three seconds), and even re-arrange what's in your bar. You can also power-up the Missile, Double, and Laser power-ups to become more powerful, select two new types of shield (Guard, which protects against physical barriers. You can collect power-ups which fills your power-up bar and which can then be triggered at any time for a specific effect depending on what bar is active at the moment. Gameplay consists of moving your fighter across side-scrolling stages, shooting everything in sight and avoiding enemy fire, with your objective being to reach the end and defeat the stage boss to move on. Now only you, aboard your trusty Vic Viper starfighter, can put an end to the Dark Nebula in Gradius Gaiden, yet another shooter in the Gradius series. Desperately, the Gradius army launched an attack on the source with four ships in hot pursuit. This started a domino effect which ended in the colonies around Gradius attacked and most of the planet's army in ruins. But one day, a science vessel disappeared into the Evil Range nebula. It's 200 years into the future and Gradius is prospering. Evil lurks out there in the universe - even after you defeated the Bacterian forces.
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